If you start counting from the Magnavox Odyssey, we've been
playing console games for seven generations now. Yes, it's crazy to think of,
but it's even more alarming to realize that the industry has been in an all-out
"war" since generation three. For better or worse, competition became
a part of the hardware cycle. Now, as we kick off generation eight, we're
seeing a very different kind of contest.
ENTERTAINMENT
Of course, if it
weren't for the Xbox One's live TV integration, the two platforms' media
offerings would be pretty square. This feature was practically the headliner of
the console's announcement: Watch your cable television through your Xbox
interface. It sounds almost silly, but it's actually quite impressive. Marrying
the console's iconic interface with an IR blaster, the new Kinect sensor and an
HDMI passthrough on the console's rear, the Xbox One allows you to control your
cable box from its own dashboard. This includes voice commands, a channel
guide, program search and the ability to create a favorites menu. The
playstation feature most of the standard set of streaming apps. Interestingly
none of them offer 3D blu ray playback at launch.
CAMERAS AND CONTROLLERS
Speaking of
Kinect 2.0, it bears mentioning that it's at fault for the console's price tag.
That's right the Xbox One's $500 price dwarfs the PS4's $400(INR 40000) sticker specifically because the next-generation Kinect sensor is included
with every console. It let the company build a console interface littered with
motion and voice control features, enabling users to turn their consoles on and
off by simply speaking. Phrases like "Xbox on" and "Xbox, play
Titanfall" are offered as easy, natural ways of interacting with your
console. The device even claims to be able to recognize users on the fly,
signing you in as you boot up the Xbox One and greeting other users as they
walk in the room. Sure, it makes the console more expensive, but it also
promises a richer experience for the price.
The PlayStation 4
has a motion-tracking camera too, but owning it is strictly optional. This
isn't a bad move either it unburdens
uninterested users from a higher price tag, but still leaves them with the
option of tacking it on later. Of course, this means developers will be less
motivated to build experiences with the PlayStation 4 camera in mind.
At first glance,
each of the console's updated gamepads doesn't look too different from their
predecessors, but there are some hidden gems here. For instance, the
PlayStation 4's DualShock 4 controller features a new share button (more on
that later), and clickable touchpad area reminiscent of the PlayStation Vita's
rear touch panel. It also doubles as a motion controller, though you'll need to
pick up the aforementioned PS4 camera to track the PlayStation Move-esque LED
on the gamepad's front edge.
On the surface,
Microsoft's updated gamepad seems like little more than a refined variation of
the Xbox 360 controller, but it actually houses a subtle evolution in tactile
feedback: Impulse Triggers. In addition to the classic controller rumble, Xbox
One users will be able to feel localized force feedback under each of the
gamepad's triggers, which can lend depth to driving cars, firing weapons or
even feeling a character's pulse.
THE SECOND SCREEN
It's still not
clear if the idea of the "second-screen experience" will stick, but
it's certainly gaining ground in this generation of gaming consoles. The idea
is to augment the gaming or TV experience with a separate device, which, in
Microsoft's case, means any tablet or phone equipped with its Xbox One SmartGlass
app although the experience itself
changes depending on what the user is doing.
The PlayStation 4
companion app (available for iOS and Android devices) seems much simpler by
comparison, offering remote use of the PlayStation Network and some light second-screen
functionality.
No, the PS4's
real second-screen device is the PlayStation Vita. Like the PS4 companion app,
there aren't any games that really use the Vita as a "second screen,"
but the handheld's Remote Play feature easily makes up for it. When linked to
the PS4, the Vita can completely take over the console experience, allowing
users to transpose the system's next-gen gaming experiences to the small screen
EXCLUSIVE GAMES
If software moves
hardware, then Microsoft is building a stronger case for day one. At launch,
the Xbox One is slated to have more than twice as many exclusive (retail) games
than the PlayStation 4, including Dead Rising 3, Forza Motorsport 5 and Ryse: Son
of Rome with the heavily anticipated Titanfall joining them within the
console's launch window. By comparison, Sony's camp hits the ground with only
Killzone: Shadow Fall and Knack under its exclusive banner, eventually to be
followed by Driveclub and Infamous: Second Son. Buying a console on software
alone is still very much a matter of personal preference, but make no mistake:
PS4 owners will be dipping into the multi-platform releases a little sooner
than their Xbox One counterparts .Also a good point to note is that most of the
multi platform games such as tomb raider ,COD etc are locked at 30 fps for the
xbox one, which give the PS4 a advantage when it comes to third party games as
it runs them at a cool 60 fps.
HARDWARE
Everything else
aside, hardware does matter. In this case, there's even a clear victor at least on paper. Crack open either console,
and you'll find an AMD APU with an eight-core Jaguar CPU at its heart. A
slightly higher clock speed (1.75Ghz compared to 1.6GHhz) gives Microsoft's
console a technical leg up, but these two rigs essentially share the same
processor. Users aren't likely to see a difference in performance. The story
flips when it comes to the graphics kit, however: Although both units use
similar AMD Radeon graphics cores, Sony's features 18 compute units to
Microsoft's 12. The PS4 is also equipped with 8GB of GDDR5 RAM, outclassing the
slower DDR3 chips installed in the Xbox One. Although the minute technical
differences can be a bit confusing, they do matter.
It's in Sony's
exclusive games that the hardware stands to make a difference; games built
specifically for the PlayStation 4 have the potential to visibly outshine the
Xbox One's best efforts. It won't be enough of a graphical gap to give Xbox
loyalists significant pause, but it exists, and it's worth noting.
WRAP-UP
Sony and Microsoft have left consumers with a tough choice. Both systems promise excellent gaming experiences and new features that push the industry forward. On one hand, you have the PlayStation 4 toeing a traditional line of hardcore gaming: It features raw power, social sharing and a controller that's trying to be more than your typical gamepad. Across the aisle, Microsoft's Xbox One presents a unified hub for all of your media experiences, wrapping them in a highly stylized voice- and motion-controlled dashboard. With great exclusives and tons of multi-platform titles bound for each system, it's hard to say which console will come out on top.
CREDITS - Rohit Kumar H
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